Walking, not Running, and Getting Nowhere

Walking, not Running, and Getting Nowhere is a series of mixed reality performance explorations which explore an immersive experience for my avatar and myself as my avatar through a first-person point of view.

Above: Walking, not Running, and Getting Nowhere (Exploration #1)

In Walking, not Running, and Getting Nowhere (Exploration #1) my avatar is set to animate a walk on the spot in Second Life® on top of a screen broadcasting a live video feed of a walk from ‘real’ life. Alongside is a heads-up display (HUD) showing my ‘real’ life position as the walk occurs. My ‘real’ life walk is source media/experience for my avatar, augmenting its Second Life® experience and inverting what is often the purpose of virtual worlds, augmenting our ‘real’ life experience (e.g. through Second Life® social networking etc.).

The result is a mixed reality experience for my avatar walking in a visual space beyond its own yet with no control or actual locomotion, extended as a result of streaming lag, augmented in some ways yet futile in others.

Above: Walking, not Running, and Getting Nowhere (Exploration #2)

In Walking, not Running, and Getting Nowhere (Exploration #2), my avatar is set to animate a walk on the spot in Second Life® on top of a screen broadcasting a live video feed of a walk on the Moon in Google Earth around the perimeter of the Apollo 11 landing site (Google Earth API, 2011). Exploration of the perimeter of the site reveals one of a few locations on the Moon which is documented in detail and has a distinct edge/boundary where photographic detail is of a noticeably lower quality outside the site. This site and its boundary are reminiscent of ‘virtual’ worlds, notably traditional gaming worlds, which often have a boundary that hems the user in.

The Moon walk is source media/experience for my avatar, augmenting its Second Life® experience. Unlike Exploration #1 where Second Life® and ‘real’ life are mixed, here another ‘virtual’ world, itself a representation of ‘real’ life, is employed and folded into Second Life®.

The result is a ‘virtual’ reality experience for my avatar, already within a virtualised world, walking in a visual space beyond its own with no control or locomotion yet constantly reminded of the limitations of that ‘virtual’ experience.

Walking, not Running, and Getting Nowhere

Above: Images of both performances, click to view.

To view more images of this work and others from the Yoshikaze “Up-In-The-Air” Second Life Residency please see the Yoshikaze Residency set on Flickr.

No Comments or Pings about “Walking, not Running, and Getting Nowhere” »

RSS feed for Comments / Pings on this post. | TrackBack URI

Leave a comment

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>

Author: Garrett
Type: Art
Indexed: February 11th, 2011
Tags: dérive, mashup, mixed-reality, movement, network, performance, place, site-specific
Related:
  1. Three Wearable Devices for Augmented Virtuality (network, performance, site-specific, movement, dérive, place, mixed-reality)
  2. Une Région, mais pas Centrale (network, performance, site-specific, movement, dérive, place)
  3. There, Now (network, mashup, site-specific, place, mixed-reality)
  4. Meeting Sang (Colorado / Cardiff) (network, performance, site-specific, place, mixed-reality)
  5. Yoshikaze “Up-in-the-air” Second Life Residency (network, performance, site-specific, dérive, place)
  6. The Green Stage (performance, site-specific, dérive, place, mixed-reality)
  7. Moon Walk (network, performance, site-specific, place)
  8. After (network, performance, site-specific, place)
  9. Sandwich Board (network, performance, site-specific, mixed-reality)
  10. Between Saying and Doing (performance, mashup, mixed-reality)
  • For a full list of all related works click on a tag above.
Creative Commons License
Except where otherwise noted, all works and documentation on the domain asquare.org are copyright
Garrett Lynch 2012 and licensed under a Creative Commons Attribution-ShareAlike 3.0 License.
asquare.org is powered by WordPress