July 11, 2013
Flood Helmet


The Flood Helmet by Kian-Peng Ong:

is a mobile device that visualises possible future flood scenarios based on the user’s physical location. The flood level in the helmet is determined by the elevation height of the land that the user is standing through gps coordinates inputs and gives users a sensory and experiential exploration of their surrounding areas and the future it might hold.

Posted by: Garrett @ 2:08 pm
Comments Off
July 20, 2012
iPhone Live

iPhone Live is a year long performance by Johannes P Osterhoff which started on June 29th, 2012 and will end on June 29th, 2013.

Each time its home button is pressed an iPhone automatically takes a screenshot of the current app to display a zooming effect. For this performance, I installed two shell scripts on my jailbroken iPhone:

1 The first one duplicates each screenshot so that the files cannot be overwritten the next time the app is minimized.

2 The second one uploads these screens automatically to this site (http://www.iphone-live.net/) and publishes them.

These scripts are executed regularly in the background by means of launch demons.

The performance is an interesting example of how an intimate personal communication device, already used in ‘performative’ ways can essentially becomes public viewing and foreground that activity as performance. The artist retains some degree of control over what his audience see and when by deciding when to screencapture (press his home button) his activity.

All screenshots to date can be see in the archive.

Posted by: Garrett @ 11:05 am
Comments Off
May 7, 2012

Another device for distant non-verbal interaction (similar to Feel Me) is Kissenger by Dr. Hooman Samani. Created under a the research umbrella Lovotics (Love and Robotics) at Keio-NUS CUTE Center, a collaborative artificial intelligence lab between the National University of Singapore (NUS) and Keio University of Japan, the Kissenger are a pair of devices you use with your loved one to transfer a kiss over distance. Kissenger:

provides a physical interface enabling kiss communication for several applications facilitating intimate human tele-presence with the real and virtual worlds…With the aid of digital communication media and advanced robotic technology, the system takes the form of an artificial mouth that provides the convincing properties of the real kiss.

The system propose and enables three modes of possible kiss interaction:

1. Human to Human tele-kiss through the device: bridges the physical gap between two intimately connected individuals. Kissenger plays the mediating role in the kiss interaction by imitating and recreating the lip movement of both users in real time using two digitally connected artificial lips.
2. Human to Robot kiss: enabling an intimate relationship with a robot, such technology provides a new facility for closer and more realistic interactions between humans and robots. In this scenario, one set of artificial lips is integrated in a humanoid robot.
3. Human to Virtual character physical/virtual kiss: provides a link between the virtual and real worlds. Here, humans can kiss virtual characters while playing games and receive physical kisses from their favorite virtual characters. Further, Kissenger can be integrated into modern communication devices to facilitate the interactive communication between natural and technologically mediated environments and enhance human tele-presence.

This is an interesting concept but is essentially drifting into the area of teledildonics. It’s not unique as I’ve seen devices similar to these before from the very serious to artistic parodies however I’m not sure what the thinking is behind making it look like a cute pig.

Originally seen on Valentina Tanni’s weblog.

Posted by: Garrett @ 4:20 pm
Comments Off
May 6, 2012
Feel Me


Feel Me by Marco Triverio is an iPhone app that attempts to connect people through a form of digitised touch and natural intuitive gestures. Mobile phones prioritise language and sound, what if we could touch people through these technologies?

Based on the finding for which communications with a special person are not about content going back and forth but rather about perceiving the presence of the other person on the other side, Feel Me opens a real-time interactive channel.

When two people are both looking at the conversation they are having, touches on the screen of one side are shown on the other side as small dots. Touching the same spot triggers a small reaction, such as a vibration or a sound, acknowledging that both parts are there at the same time. Feel Me creates a playful link with the person on the other side, opening a channel for a non-verbal and interactive connection.

The concept videos for the app are worth a look, Transmissions, reverberations, connections and movements.

Originally seen on the Creative Applications Network.

Posted by: Garrett @ 10:54 pm
Comments (1)
November 10, 2010
REFF RomaEuropa FakeFactory

REFF, RomaEuropa FakeFactory published in Italy by DeriveApprodi and FakePress has just come out this month with some of my work in it. Yes any publication of my work is a good thing but I’m particularily proud of this one due to it being a connected/augmented publication which has used free/open culture software right through its creation, publication and how the end user interacts/reads the publication.

The publication has been published with the byline:

The reinvention of the real through critical practices of remix, mash-up, re-contextualization, reenactment.

however is itself a reinvention of what a ‘book’ such as this can be and do these days through combinations of innovative new/print media, tags of various types, augmented reality and pervasive networks. Building this publication has from the start been a collaborative process between the editorial team and contributors (artists, writers etc.) who could, through a wordpress website and a plugin designed specifically by Fakepress (more info on that here) for this style of next generation collborative publishing, constantly add to/amend/correct and ultimately compile the book as a print ready pdf for publication from the site. Now, post-publication, the website is part (the online part) of the finished book but the site has also been the ‘site’ of collaborative networking to make this very forward thinking publication happen.

The publication is essentially in three parts;

1. The print version (available here).
2. The website.
3. The iPhone/iPad app (click here to download via iTunes).

The print version contains Fiducial Markers and QR Codes. The Fiducial Markers can be used to view extra augmented reality content on the website via a computer with a webcam (click into the section Augmented Reality). The iPhone/iPad app can be downloaded and used to access the QR Codes. These connect to online multimedia including extra texts, music, videos, photos and maps of the book’s contents/authors.

The image above shows me using the augmented reality section of the site with one of the Fiducial Markers featuring my work (I don’t have a copy of the book yet so I had to improvise with a marker on my iPhone).

Above a screenshot of the iPad app and below a Flickr slideshow of the iPad app in use at the preview launch of the publication at the Share Festival, in Turin, Italy.

An innovative book of course needs an innovative foreword and who better than Bruce Sterling to write it:

Right now, the behaviors and activities commemorated in this book are bizarre. Very. They are so peculiar that they are inherently difficult to describe, because they come from the outer reaches of an emergent network-culture…Basically, they resemble the activities of time travellers. Time travellers don’t actually exist. However, they can be hypothesized. They can be faked. Time travellers would be people among us who come from a different historical epoch. By their nature, they have a different set of attitudes and expectations from our own. Time travellers would be people behaving differently, and also effortlessly. They are not being perverse, arcane or difficult. The time travellers have just as much custom and logic as we do. Their behavior would make perfect sense some day. Only, not just yet.

Read the full foreword here.

Posted by: Garrett @ 1:45 pm
Comments Off
Older Posts »
Don't know what this is? Click here.
This is a QR Code, it's a printed link to this webpage on Network Research!

Using a web-enabled mobile phone with built-in camera and QR Code reader software you can photograph this printed page to display the original webpage. For more information on how to do this please see the short article here:


and download a reader application for your mobile device.
Creative Commons License
Except where otherwise noted, all works and documentation on the domain asquare.org are copyright
Garrett Lynch 2018 and licensed under a Creative Commons Attribution-ShareAlike 3.0 License.
asquare.org is powered by WordPress