
Two networked art works by Mary Flanagan. Ineffable (image above, video below) is a software work which reads emails between two correspondents and maps the use of language to explore the questions:
How are different kinds of language, and thus sounds, used in correspondences with different people? How do we “sound” to those reading our emails, and how does the email of others sound to us?
The mappings of the emails structure, phoneme’s syllables etc. are displayed as visuals and sound. To do this:
[ineffable] collects chronological information, time between emails, length of correspondence, and most importantly, the kinds of phonetic sounds used by a correspondent in his or her writing and generates a sonification and visualization of this content. Written in Java, [ineffable] analyzes a user’s emails to or from a particular person and maps the language used by examining the phonemic makeup of the words utilized in the correspondence. The work “reads” a pair of user’s email archives and, side by side, analyzes the words therein, grouping them based on the recipient, date, time elapse between correspondences, overall amount of correspondence. Most importantly, we have the program find a “sound signature” to the words used in words, paragraphs, sentences and finally, the overall email set.

Phage (image above left) and Collection (image above right) bear strong resemblances to each other and seem like a reworking of what is essentially the same software. Phage creates sculptural spaces from the content of your hard drive. It is:
is a computer application which is viral– an artificial life form. [phage] filters through all available material on a specified workstation and places it in an alternate context-a visible and audible moving 3D spatialized world. I encourage this virus lifeform to spread via email (but only by the consent of the host)…By mapping a user’s unique experiences– through images, downloads, web sites visited, emails–the computer program creates spatial memory maps that not only reflect the computer and technoculture in content, but the user’s artifacts from his or her interactions. In this way, the [phage] program reflects each user as an individual. The work, in fact, becomes about the user’s experience with the particular computer.
Collection creates similar sculptural spaces but by a different means, it:
gathers up found material from various users’ hard drives and collects them on a centralized server. Going from computer to computer, [collection] scours drives and collects bits and pieces of user’s data - sentences from emails, graphics, web browser cached images, business letters, sound files-and creates a mobile mix of user experiences, operating system files, and normally hidden materials… [collection] is significant because it calls into question the nature of memory as a network through its allegorical use of the internet as a collective memory space. By mapping a user’s, or group of users’, unique experiences-through images, downloads, web sites visited, emails-it creates spatial memory maps that not only reflect the computer and technoculture in content, but the user’s artifacts from his or her interactions.







