April 13, 2011
AR and the invasion of public and private spaces

Late last year there was a call for works for a Guerrilla art exhibition at the Museum of Modern Art, New York. The call was the brainchild of Sander Veenhof, an unofficial exhibition which had no ties to MoMa. The exhibition of works would be enabled by the use of Layar, an augmented reality browser for mobile devices which would with the aid of gps position and overlay art works within live videos of the space. The following is a selection of works by Sander employing augmented reality as a tactic to invade spaces well known, spaces which are the spaces of contemporary arts elite, public and highly controlled or spaces of power, private and highly secured.

Guerrilla exhibition, Museum of Modern Art, New York (images above and video below) is the exhibition mentioned above.

The show will test case Augmented Reality art within an appropriate critical context: the bastion of contemporary art. The organizers of the event…aim to address a contemporary issue caused by the rapid rise of Augmented Reality usage. What is the impact of AR on our public and private spaces? Is the distinction between the two fading, or are we approaching the contrary situation with an ever increasing fragmentation of realities all to be perceived individually? Being uninvited guest users of the MoMA space themselves, Veenhof and Skwarek call out any AR artist worldwide to place their artworks within the walls of the MoMA too on the 9th of October (Lat/lng: 40.761601, -73.977710). Since the exhibition happens in virtual space, there’s no reason not to host and endless amount of parallel virtual exhibitions.

Below is a video of Tamiko Thiel’s work Art Critic Matrix shown in the exhibition.

infiltr.AR (images above and video below) is a virtual infiltration into the White House and Pentagon in America.

two virtual (AR) Twitter balloons have been positioned inside the Oval Offica and inside the Pentagon press room. The balloons can be seen ‘for real’ inside these two locations, but elsewhere in the world, an ‘artist impression’ can be viewed…The balloon displays the latest tweet containing either the hashtag ‘#pentagonchat’ or ‘#ovalofficechat’.

Turbine Hall 3D Controller (image below) is currently showing as part of an exhibition Gradually Melt the Sky at the Devotion Gallery in Brooklyn New York. The work is part physical device at the gallery and part augmented reality work ‘placed’ in the Turbine Hall at the Tate Modern in London. Users at the exhibition can control the device which causes the augmented reality part, a giant disco ball, to react in real time.

Posted by: Garrett @ 11:46 pm
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February 27, 2011
REFF – Remix the world! Reinvent reality! @ Furtherfield

REFF – Remix the world! Reinvent reality! opened last Friday (25/02/11) at Furtherfield Gallery in London and runs until Saturday 26th of March 2011 (images below). I performed Trav—erse at the opening (image above of setup) to a packed gallery (don’t be fooled by the empty photos taken before the opening). Good to perform somewhere where both the audience and myself are in the same location (lots of mixed reality work recently) – feedback seemed positive.

The REFF show is part of the launch/publicity/awareness raising of the book published last November and forms part of a whole series of events in London this month – see the Art is Open Source website for more details.

Posted by: Garrett @ 10:38 pm
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November 10, 2010
REFF RomaEuropa FakeFactory

REFF, RomaEuropa FakeFactory published in Italy by DeriveApprodi and FakePress has just come out this month with some of my work in it. Yes any publication of my work is a good thing but I’m particularily proud of this one due to it being a connected/augmented publication which has used free/open culture software right through its creation, publication and how the end user interacts/reads the publication.

The publication has been published with the byline:

The reinvention of the real through critical practices of remix, mash-up, re-contextualization, reenactment.

however is itself a reinvention of what a ‘book’ such as this can be and do these days through combinations of innovative new/print media, tags of various types, augmented reality and pervasive networks. Building this publication has from the start been a collaborative process between the editorial team and contributors (artists, writers etc.) who could, through a wordpress website and a plugin designed specifically by Fakepress (more info on that here) for this style of next generation collborative publishing, constantly add to/amend/correct and ultimately compile the book as a print ready pdf for publication from the site. Now, post-publication, the website is part (the online part) of the finished book but the site has also been the ‘site’ of collaborative networking to make this very forward thinking publication happen.

The publication is essentially in three parts;

1. The print version (available here).
2. The website.
3. The iPhone/iPad app (click here to download via iTunes).

The print version contains Fiducial Markers and QR Codes. The Fiducial Markers can be used to view extra augmented reality content on the website via a computer with a webcam (click into the section Augmented Reality). The iPhone/iPad app can be downloaded and used to access the QR Codes. These connect to online multimedia including extra texts, music, videos, photos and maps of the book’s contents/authors.

The image above shows me using the augmented reality section of the site with one of the Fiducial Markers featuring my work (I don’t have a copy of the book yet so I had to improvise with a marker on my iPhone).

Above a screenshot of the iPad app and below a Flickr slideshow of the iPad app in use at the preview launch of the publication at the Share Festival, in Turin, Italy.

An innovative book of course needs an innovative foreword and who better than Bruce Sterling to write it:

Right now, the behaviors and activities commemorated in this book are bizarre. Very. They are so peculiar that they are inherently difficult to describe, because they come from the outer reaches of an emergent network-culture…Basically, they resemble the activities of time travellers. Time travellers don’t actually exist. However, they can be hypothesized. They can be faked. Time travellers would be people among us who come from a different historical epoch. By their nature, they have a different set of attitudes and expectations from our own. Time travellers would be people behaving differently, and also effortlessly. They are not being perverse, arcane or difficult. The time travellers have just as much custom and logic as we do. Their behavior would make perfect sense some day. Only, not just yet.

Read the full foreword here.

Posted by: Garrett @ 1:45 pm
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September 6, 2010
Wandern im Wissen (Wandering in Knowledge)

Staying with works of a largely textual nature for the moment Wandern im Wissen (Wandering in Knowledge) is an installation currently installed in the stairwell of the State and University library Bremen in Germany created by the University of the Arts Bremen.

The work is similar in several ways to LPDT2 (the last post), the most important being that it sources literary information for its content, in this instance not the online Gutenberg Project but the catalog of the library it is installed in. In a sense it is an interface, a screen, to the libraries content making it more visible and immediate to its users/visitors.

Searching and retrieving information are the main requests of the library’s visitors. An almost endless flow of information inquiries are obtained and fulfilled on daily basis. In this respect, the students of the University of the Arts Bremen granted an aesthetic and poetic expression to this invisible procedure…a sculpture of folded paper demonstrates the connection between the traditional storage medium and the digital information world. The permanent flow of information inquiries at the SuUB runs through on a vertical axis between four floors of the building. The random results of the inquiries release corresponding visuals of text and pictures which cause curiosity for the various activites in the library. The media sculpture highlights the abundance of the mental processes, which take place simultaneously in the library. The retrieval inquiries result in new collages of visuals of text and pictures, which form an aesthetic translation of the search procedure. The searched words, then, fill the pool of data at the ground of the stairway. Altogether the media installation poses questions about the function of the information in the age of the increasing communicational isolation. In regard to the title, the visitor literally passes through the world of knowledge.

Made with VVVV and Ruby, the work is a collaboration between Niruba Balsingam, Manuel Dreesmann, Freja Enholm, Linda Freybott, David Grünwald, Andreas Haller, Stefan Ihmig, Claudius Kirsch, Shushi Li, Henrik Lippke, Maha Mahmood, Isabel Micheel, Josef Rissling, Dawei Wu, Marek Mateusz Majewski, Silke Bussen, Prof. Roland Lambrette, Peter Gombac and Eno Henze.

There are numerous sites online documenting this work. A wordpress weblog, a Tumblr weblog and a Flickr set.

Work originally seen via Henrik Lippkes website.

Posted by: Garrett @ 5:13 pm
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September 1, 2010
LPDT2

LPDT2 (all images and video in this post) is more than a reincarnation of Roy Ascott’s 1983 work La Plissure du Texte (The Pleating of the Text), it is a reworking, a version 2, of said works ideas within the space of Second Life.

The full original title of the work La Plissure du Texte: A Planetary Fairy Tale:

alludes to Roland Barthes’s book Le Plaisir du Texte, a famous discourse on authorship, semantic layering, and the creative role of the reader as the writer of the text. As was also the case in its first incarnation ‘distributed authorship’, a term coined by Ascott has been the primary subject of investigation of LPDT2. Whereas in 1983 the text was pleated by a number of human storytellers positioned around the globe; in the three dimensionally embodied metaverse the storytellers show novel and unexpected attributes: An emergent textual architecture/geography, as well as a number of autonomous ‘bot’ avatars which dwell inside this bizarre, literary landscape are pleating the text by acting as communication nodes between the narrators of this new version of the tale: The persistent distributed authorship is now accomplished by many writers throughout the ages: A text generator telling a non-linear, multi-faceted, often times poetic, story harvested from the famous online Gutenberg Project is now distributing its output amongst architecture and its inhabitants, generating dialogues and iterations taking their trajectories from masterworks of classical literature. The pleating resembles musical sampling, the connection between the sentences fades, text becomes noise, from which the audience generates meaning. The structure on the simulator adds yet another layer of pleating by visually mixing the different sources of text, while yet another layer of textual input will be provided through a contribution by i-DAT.org from the University of Plymouth, UK, by means of which Real Life visitors will be able to contact the LPDT2 by sending SMS messages. Thus all pleated text – the generated, the contributed, and the stored – is simultaneously visible as a massive, ever evolving literary conglomeration.

In La Plissure du Texte, version 1, the network allowed performers from distant locations to share a networked ‘space’ where they could collaborate. Authorship was live and originated from distributed locations. Within this new version, distributed authorship has undergone dramatic changes. The network itself becomes the principle performer. Authorship is distributed across both distant spaces/places and times as text for the space is retrieved from digitised copies of classic works from the whole of documented English language.

The work is open to the public from today, September 1st. It has been co-authored in Second Life by Selavy Oh (programming and architecture), MosMax Hax, aka. Max Moswitzer (architecture and terrain) and Alpha Auer, aka. Elif Ayiter (avatar design). Further associates are Frigg Ragu, aka. Heidi Dahlsveen (avatar animations) and i-DAT from the University of Plymouth, UK (Real Life SMS input).

More images of the installation can be seen here.

Posted by: Garrett @ 5:08 pm
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