May 7, 2012
Kissenger

Another device for distant non-verbal interaction (similar to Feel Me) is Kissenger by Dr. Hooman Samani. Created under a the research umbrella Lovotics (Love and Robotics) at Keio-NUS CUTE Center, a collaborative artificial intelligence lab between the National University of Singapore (NUS) and Keio University of Japan, the Kissenger are a pair of devices you use with your loved one to transfer a kiss over distance. Kissenger:

provides a physical interface enabling kiss communication for several applications facilitating intimate human tele-presence with the real and virtual worlds…With the aid of digital communication media and advanced robotic technology, the system takes the form of an artificial mouth that provides the convincing properties of the real kiss.

The system propose and enables three modes of possible kiss interaction:

1. Human to Human tele-kiss through the device: bridges the physical gap between two intimately connected individuals. Kissenger plays the mediating role in the kiss interaction by imitating and recreating the lip movement of both users in real time using two digitally connected artificial lips.
2. Human to Robot kiss: enabling an intimate relationship with a robot, such technology provides a new facility for closer and more realistic interactions between humans and robots. In this scenario, one set of artificial lips is integrated in a humanoid robot.
3. Human to Virtual character physical/virtual kiss: provides a link between the virtual and real worlds. Here, humans can kiss virtual characters while playing games and receive physical kisses from their favorite virtual characters. Further, Kissenger can be integrated into modern communication devices to facilitate the interactive communication between natural and technologically mediated environments and enhance human tele-presence.

This is an interesting concept but is essentially drifting into the area of teledildonics. It’s not unique as I’ve seen devices similar to these before from the very serious to artistic parodies however I’m not sure what the thinking is behind making it look like a cute pig.

Originally seen on Valentina Tanni’s weblog.

Posted by: Garrett @ 4:20 pm
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April 9, 2012
PCMs by Alan Sondheim

A very interesting text posted on the Nettime-l mailing list this Saturday by Alan Sondheim. The text is a reflection on old ideas and how they may be collapsing (or coalescing) into new ideas. I’m posting the text here in it’s entirety due to it’s relevance to the weblogs topic and as another location in the network to preserve it.

PCMs

Years ago I designed a PCM, this was around 1970 maybe. PCM stands for Parameter Control Module; the idea was to create a unit which could connect and control other similar units. PCMs were digital but they didn’t need to be. There were any number of inputs and outputs. The idea was that anything could be connected to anything else. In other words, there were standardized simple protocols in terms of voltage and bandwidth; every-thing functioned like blood in the veins of some untoward ganglion. In order to enter the PCM array, translation was necessary from an outside world into the protocols; this was the job of an input interface which could be tailored for particular situations. The interface was divided into two sections: the outer section was tailored to the world, and the inner, to the emission of protocols. So the input interface was generous in its acceptance. At the other end of the array, there was a similar output interface, divided into two sections; the inner section was tailored to the protocols, sending the signal current to the outer section, which was tailored to the world, and generous. For example, an audio input interface might take microphone signals and standardize them, sending them to the array; an audio output interface might take the array protocols and send them simultaneously to audio amplifiers and a lighting board. What made the array of greater interest, of course, is that input and output signals could also be applied directly to any particular PCM, bypassing the standard interfaces. The array as a whole, as a ganglion, would be in effect a ganglion open to the world at any place or space, both for input and output. One might think of the PCMs as formal neurons. Internally, the components of the PCMs might be smoothly voltage-control-led, with the possibility of directly inputting different equations; one might begin with standard smooth trigonometric functions and replace them with discontinuities of all sorts, including chaotic behavior. I believe to this day that designing the PCMs would have been a relatively trivial matter. Although the project remained stillborn, the concept behind it remains of interest to me. I’ve begun to think of the arrays, inputs and outputs, as an affair in which anything might modify or influence any-thing, including, reflexively, itself. The arrays in fact might be virtual and one thinks only of empty, undefined, space or air, a distant model of the real and external world, where such things happen. Thus anything here and now has the potential for affecting anything else, and anything might seem to turn around and talk directly with you, listening, at the same time, to your innermost thoughts, whatever you choose to reveal: here are the input and output interfaces. What goes on in such virtual arrays is only the ideality of the world itself, the ability to take-for-granted that there are always relatively stable domains for communication or dwelling, for work or discourse, and so forth. Any dynamic action, any action which changes in time, might be considered to be modeled thus; any static action might be one which leaves the virtual array quiescent. The size and power of the virtual PCMs are also of interest; as they decrease, one might argue that the granularity of the world is increasingly differentiated, just as their increase transforms the granularity into rougher constructs handled by integration. In the middle lies everyday life, where processing of this sort is kept to a minimum. I can imagine in this fashion thinking of the world as a vast complex of fundamental operations on the ordering of everyday life, just as Aristotelian logic and its laws of distribution appear to deal well with the uncanny lack of transience of everyday objects. The edges of such modeling, however, are always limit-points which a different kind of roughness appears, for example quantum phenomena or color vision or even corrosion. To some extent, these rough processes, including unknown one, can be imagined within the virtual array which would have additional signals, alarm signals, that anomalies were working their way into or out of the array; there could be, in fact, virtual interfaces utterly open to the real, whose sole purpose would be the conversion of such anomalies. One process would be that of the name, beginning with the proper name, and working towards untoward generalizations; another would be that of radical smoothing, and a third might be the cessation of array activity altogether. I think of this as burrowing or death, depending on the degree of destruction or rearrangement encountered. Likewise, there would be inverse processes, those of birth or emerging, in which partial identity transformations would remain and perhaps even be backwards-traceable, backwards-compatible in terms of the protocols. The whole, virtual and real, is a form of metaphor ready to be implemented. I can only conclude that the same is already in the world, and perhaps always already in the world, it is there and here, it is operational or quiescent as you like. And such would be the world and its dynamics; it is only a question of looking over your shoulder, back into the space you have just left behind, forward into the space your are about to enter. If you have the time, of course, without catastrophe or disruption.

- Alan in Omaha

It’s worth noting how cutting edge the PCM discussed was through comparison with similar contempory ideas such as Gordon Pask’s Universal Constructor.

The full text can alternatively be read on the Nettime-l mailing list archive here.

Posted by: Garrett @ 4:27 pm
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February 27, 2011
REFF – Remix the world! Reinvent reality! @ Furtherfield

REFF – Remix the world! Reinvent reality! opened last Friday (25/02/11) at Furtherfield Gallery in London and runs until Saturday 26th of March 2011 (images below). I performed Trav—erse at the opening (image above of setup) to a packed gallery (don’t be fooled by the empty photos taken before the opening). Good to perform somewhere where both the audience and myself are in the same location (lots of mixed reality work recently) – feedback seemed positive.

The REFF show is part of the launch/publicity/awareness raising of the book published last November and forms part of a whole series of events in London this month – see the Art is Open Source website for more details.

Posted by: Garrett @ 10:38 pm
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November 28, 2010
Humlab; Yoshikaze, Up in the Air Residency

From 01/12/2010 to the 31/01/2011, I will be artist in residence at Humlabs, Yoshikaze Up in the Air Residency in Second Life (teleport there). Please feel free to drop in and see work in progress. What follows are details of what the residency will entail.

Since January 2007 I have created performances and installations in Second Life. The basis of all my work has been identity. Creating an avatar that is not an alter-ego, what is usually an artists opportunity to start afresh and explore new practices, methods or even themselves being new, my avatar is instead a projection of my ‘real’ world identity into a ‘virtual’ world. It looks, dresses, acts and even bears the same name as me, yet my avatar is not me. It is a representation of how I am In Real Life (IRL).

My residency at Humlab’s Yoshikaze space will continue to explore these ideas of identity as they relate to Second Life and its relation to or representation of ‘real’ place. As such emphasis will for the duration of the residency focus particularly on the specifics of place and how it can inform/influence identity. How does place, our ‘real’ location and our ability to simultaneously represent ourselves within a ‘virtual’ world, define what becomes a new facet of our total identity? How can a singular dispersed identity (as opposed to a dualistic identity) enhance our cumulative experience of both ‘real’ and ‘virtual’ places?

A series of works will be produced during the residency that respond to these ideas and the location of the residency at Yoshikaze. These will, due to their subject matter, investigate a number of mixed and augmented reality techniques and entail outcomes including objects, devices and environments. On completion of the residency these will be intended for display and use in an exhibition and may form the basis of a performance.

Posted by: Garrett @ 5:05 pm
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November 17, 2010
Bruce Sterling & REFF RomaEuropa FakeFactory

Bruce Sterling who wrote the foreword for REFF RomaEuropa FakeFactory gets his hands on the publication for the first time and tests out the various tags:

It’s interesting to watch as Bruce wrote Shaping Things five years ago about these very same technologies and scenarios. In a very real sense he is watching his predictions come true.

Posted by: Garrett @ 10:02 pm
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