March 26, 2014
Netscapes exhibited as part of A-EYE

a-eye

Netscapes will be exhibited within the exhibition A-EYE: An exhibition of art and nature­-inspired computation as part of the Artificial Intelligence and the Simulation of Behaviour (AISB) 50th annual convention at Goldsmiths, University of London from the 01-04/04/14. Full details below.

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A-EYE:
An exhibition of art and nature­-inspired computation

This art exhibition is organised as part of a convention (AISB50) commemorating both 50 years since the founding of the society for the study of Artificial Intelligence and the Simulation of Behaviour (the AISB) and sixty years since the death of Alan Turing, founding father of both Computer Science and Artificial Intelligence, will be held at Goldsmiths, University of London, UK from the 1st to the 4th April 2014.

The exhibition is the first of its kind at the AISB convention and it incorporates various aspects of generating artworks using various artificial intelligence techniques (swarm intelligence, evolutionary algorithms, artificial neural networks, multi-­agent systems, artificial life and any other algorithm) or method that derives from the natural world.

Exhibition Date:
1-4 April 2014

Private View:
Monday 31st March, 17:00-20:00
Harold Cohen will give the opening speech in the exhibition venue.

Venue:
Goldsmiths, University of London
New Academic Building

Posted by: Garrett @ 12:37 pm
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February 14, 2014
Update: The Augmented Plateau: Art and Virtual Worlds in HUMlab 2007-2013

augmented-plateau

A group show I’m part of opens on Thursday April 10th (10/04/14) at Umeå University in Sweden. The Augmented Plateau: Art and Virtual Worlds in HUMlab 2007-2013, is a seven year overview of all artistic residencies and contributions to the HUMlab Yoshikaze Second Life space. The show is curated by Sachiko Hayashi, features works by:

Alpha Auer, Avatar Orchestra Metaverse, Fau Ferdinand, Garrett Lynch, Katerina Karoussos, Pyewacket Kazyanenko, SaveMe Oh, Selavy Oh, Oberon Onmura, Maya Paris, Kristine Schomaker, Goodwind Seiling, Alan Sondheim, Eupalinos Ugajin, Juria Yoshikawa.

and contributions by:
Marx Catteneo, Jo Ellsmere, Mab MacMoragh, Steve Millar and Evo Szuyuan.

10th April – 30th April 2014 @ HUMlabX, the Arts Campus at Umeå University, Sweden
Opening Hours: Monday – Friday, Noon – 4pm
(18th, 19th, 20th and 21st April Closed)

Posted by: Garrett @ 3:00 pm
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December 17, 2013
Two orchestra-like works

Two orchestra like projects, one highly polished and the other a work produced as part of a workshop but equally as interesting.

computerOrchestra_blue

ComputerOrchestra_interface_3

The Computer Orchestra (images above, video below) by Simon de Diesbach, Jonas Lacôte and Laura Perrenoud, students at ECAL (Ecole cantonale d’art de Lausanne) is:

a crowdsourcing platform that allows users to create and conduct their own orchestra. They can choose to upload their own music or download samples to integrate into their formation. With a simple interface, they assign the chosen samples to each post. They can also arrange detection zones, that allow them to order the “musicians” to play, using various gestures. Once their orchestra is configured, they can direct it with the movements of their body.

Screen Shot 2013-12-17 at 15.14.19

Neo-Aula (image above, video below) is a interactive sequencer consisting of 25 networked computers and a web based interface to interact with them. This work seems to have been the outcome of a workshop lead by mobilitylab as part of a digital week at the Universite of Vic in Spain.

What’s interesting about both of these projects is seeing a lab of computers within a university as a source of inspiration to create a work. This is most obvious in Neo-Aula which has been subtitled “hacking the classroom”.

Posted by: Garrett @ 3:32 pm
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December 1, 2013
How to make a Bomb by IOCOSE

make-a-bomb

IOCOSE’s A Crowded Apocalypse uses crowdsourcing as a means of generating and developing tactics against conspiracy theories. The Italian artists’ group:

has commissioned a series of micro tasks, each of them being almost completely meaningless. However, when put together, the tasks collectively contributed to generate a series of potential paranoias. The results have been commissioned, collected, organised and exhibited by the artist group, showing the result of a process of mechanical and unemotional involvement of the participants in the process of writing and protesting against conspiratory narratives.

One of the works in this series of “micro tasks” or works is How to make a Bomb (view here on YouTube), a step-by-step guide on how to assemble a bomb. The guide is a playlist on YouTube, each step of the guide one of 28 videos hosted on different accounts. Viewed separately the content of each video is harmless or meaningless. Viewed together as the full playlist the videos give a set of lethal instructions that without a doubt would be in breach of YouTube policy (and almost any other online provider) yet as a distributed guide prove difficult to censor and delete.

Posted by: Garrett @ 4:53 pm
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November 25, 2013
HTML5 Visualizer with Microphone Input – Wolfe Island Windmill Test

20131125-222911.jpg

Beautifully simple work thinking about current browser technologies. If net.art still exists it should be something like this…

A microphone input determines the rate of playback for a sequential set of images. Here, the Wolfe Island Windmills react to the noise of a fan and speed up accordingly. This demonstration was made in Chrome 31 using HTML5 canvas and the getUserMedia() API.

Posted by: Garrett @ 10:40 pm
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