December 5, 2011
Luminous Earth Grid

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Luminous Earth Grid is an array of 1,680 energy-efficient fluorescent lamps installed across ten acres of undulating landscape, fifty miles north of San Francisco in America. The artist states:

I see the project as a poetic statement on the potential harmony between technology and nature…The glowing green grid can be seen as an icon of computer imaging technology, which in this ‘real life,’ incarnation, gently melds with the flowing shape of a lovely landscape…a dream-like vision of symbiotic unity.

Hard to believe that this stunning work is eighteen years old. This isn’t the typical type of work I’d post about here but it’s very clear and justified the connection the artist makes with technology. The mesh created reminds us of the simple underlying structures used in 3D applications. Here, mapped onto a real landscape, we are reminded how no landscape is natural anymore and how technology often influences their shape.

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Originally seen on I like this art.

Posted by: Garrett @ 8:33 pm
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July 5, 2011
Tele-Present Water

Tele-Present Water by David Bowen (I’ve previously posted about Tele-Present Wind) is a connected installation which:

draws information from the intensity and movement of the water in a remote location. Wave data is being collected in real-time from National Oceanic and Atmospheric Administration data buoy station 46075 Shumagin Islands Alaska (53°54’39″ N 160°48’21″ W). The wave intensity and frequency is scaled and transferred to the mechanical grid structure resulting in a simulation of the physical effects caused by the movement of water from this distant location.

Image above of the National Oceanic and Atmospheric Administration data buoy station 46075 Shumagin Islands Alaska (53°54’39″ N 160°48’21″ W).

Originally seen on Triangulation Blog. See Also Hiperficies by Elias Crespin.

Posted by: Garrett @ 5:42 pm
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June 13, 2011
The drawn networks of Torgeir Husevaag

A selection of some drawn networks of various types by Norwegian artist Torgeir Husevaag.

Network of People (image above) is a rendering of people encountered by the artists during a week.

During a week in November 1996, I took notes about all forms of contact I had with other people (name, time, place, duration etc). This was an attempt to investigate and visualise to what extent a persons private history is a part of his present life and personal network. The people I met in the research-week became the “1st generation informers”. They are represented with a name in an red oval in the drawing. Most of these 104 encounters of the “present” could refer to other associates of mine. These relations (named by the 1st gen. Informers), were added to the drawing (orange oval) according to a cronology. I stopped the investigation there, although The 2nd generation informers could have refered to a third one, etc…

Poker-drawings I and II (image above and below).

These pen and ink drawings were transcriptions of poker-tournaments played online, with myself as a participant. Each players actions is shown as a series of specific symbols, while the players involved in each hand is connected with lines. The two series employ the same set of symbols, but arrange them differently.

Antimatter (image above).

The map is a network of two hundred Norwegian companies/ organizations core values. I have replaced all the words representing the values with antonyms (the opposite of synonyms).

Originally seen on Serial Consign.

Posted by: Garrett @ 4:34 pm
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April 25, 2011
Performative Meshes

Two works concerning performative meshes.

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Gravicells – Gravity and Resistance (image above) by Mikami Seiko and Ichikawa Sota is an interactive installation space:

The floor is covered with 225 panels with a regime of string-like lines. Stepping onto it, the surrounding lines deform as sensors underneath react to the your weight, tilt, or velocity. The entire space of this installation changes as the movements of multiple users are converted into a real-time dynamic interplay of image, sound and light. Within the space a virtual field of gravity and opposing force pull against one another. Elements that influence this interplay include the physical mass of the users sharing the space, the site’s location data as calculated by GPS, and algorithms that constantly calculate changes in the space. GPS data calculated from triangulated satellite points indicate that the site of the installation itself is a relative space, changing according to its internal shifts in gravity.

In encountering the piece, we users, as part of the installation, not only encounter the existence of gravity in ways not notable in ordinary life, but we also encounter how the world, our bodies, our senses, and our world views, are all intricately related to gravity. The title “gravicells” comes from the idea of the cell as a set of plural elements influencing each other by means of gravity.

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Body Navigation (image above, video below) by the Recoil Performance Group is an interactive space for performers to perform with projected visuals.

Two dancers and their digital reproduction are the scenographic frame of this humorous and emotional portrait of human relations. based on rules and structured in a game like manner, the installation makes way for a playful dialog between the man, woman and the digital “footprints” they leave behind. The body navigation performance was originally part of a larger installation and modern dance performance in copenhagen, by tim rushton, danish dance theatre called labyrint.

For related work see Boundary Functions by Scott Snibbe.

Posted by: Garrett @ 11:30 am
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April 20, 2010
Delta

Delta (image above, video below) by Yousuke Fuyama is a software sketch for generating triangles and sounds in realtime. Beyond that I know nothing, is it for a performance or an installation? What this is made in? It might be Max/MSP or Processing using OpenCV but it could also be a number of other things (Puredata, OpenFrameWorks etc.). Yes sure I’ve seen Reactable and it’s countless imitations but nothing I’ve seen sounds as good as this.

Posted by: Garrett @ 1:37 pm
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