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September 1, 2010
LPDT2

LPDT2 (all images and video in this post) is more than a reincarnation of Roy Ascott’s 1983 work La Plissure du Texte (The Pleating of the Text), it is a reworking, a version 2, of said works ideas within the space of Second Life.

The full original title of the work La Plissure du Texte: A Planetary Fairy Tale:

alludes to Roland Barthes’s book Le Plaisir du Texte, a famous discourse on authorship, semantic layering, and the creative role of the reader as the writer of the text. As was also the case in its first incarnation ‘distributed authorship’, a term coined by Ascott has been the primary subject of investigation of LPDT2. Whereas in 1983 the text was pleated by a number of human storytellers positioned around the globe; in the three dimensionally embodied metaverse the storytellers show novel and unexpected attributes: An emergent textual architecture/geography, as well as a number of autonomous ‘bot’ avatars which dwell inside this bizarre, literary landscape are pleating the text by acting as communication nodes between the narrators of this new version of the tale: The persistent distributed authorship is now accomplished by many writers throughout the ages: A text generator telling a non-linear, multi-faceted, often times poetic, story harvested from the famous online Gutenberg Project is now distributing its output amongst architecture and its inhabitants, generating dialogues and iterations taking their trajectories from masterworks of classical literature. The pleating resembles musical sampling, the connection between the sentences fades, text becomes noise, from which the audience generates meaning. The structure on the simulator adds yet another layer of pleating by visually mixing the different sources of text, while yet another layer of textual input will be provided through a contribution by i-DAT.org from the University of Plymouth, UK, by means of which Real Life visitors will be able to contact the LPDT2 by sending SMS messages. Thus all pleated text - the generated, the contributed, and the stored - is simultaneously visible as a massive, ever evolving literary conglomeration.

In La Plissure du Texte, version 1, the network allowed performers from distant locations to share a networked ’space’ where they could collaborate. Authorship was live and originated from distributed locations. Within this new version, distributed authorship has undergone dramatic changes. The network itself becomes the principle performer. Authorship is distributed across both distant spaces/places and times as text for the space is retrieved from digitised copies of classic works from the whole of documented English language.

The work is open to the public from today, September 1st. It has been co-authored in Second Life by Selavy Oh (programming and architecture), MosMax Hax, aka. Max Moswitzer (architecture and terrain) and Alpha Auer, aka. Elif Ayiter (avatar design). Further associates are Frigg Ragu, aka. Heidi Dahlsveen (avatar animations) and i-DAT from the University of Plymouth, UK (Real Life SMS input).

More images of the installation can be seen here.

Posted by: Garrett @ 5:08 pm
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August 29, 2010
Hallucinations (and the real)

Hallucinations (and the real) (image above, video below) by JD Walsh is audio-visual work which composes itself as a result of search engine query results based on key phrases from a text taken from Albert Hoffman’s recollections of early experiments with LSD. A database cinema of sorts.

The result is a dual-channel projection of the software’s output - the text on one screen and the image on the other. Sound is projected into the room. Because of the random elements in the software, the perception of the images are always changing. Each image seems to take on a new meaning depending on which text is next to it and which sound accompanies it.

Posted by: Garrett @ 5:13 pm
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August 22, 2010
A Tool to Deceive and Slaughter

A Tool to Deceive and Slaughter (image above) by Caleb Larsen is a work which perpetually auctions itself on eBay accumulating (or not) value as art markets and the perceived value of the artists work rises.

This sculpture exists in eternal transactional flux. It is a physical sculpture that is perptually attempting to auction itself on eBay. Every ten minutes the black box pings a server on the internet via the ethernet connection to check if it is for sale on the eBay. If its auction has ended or it has sold, it automatically creates a new auction of itself. If a person buys it on eBay, the current owner is required to send it to the new owner. The new owner must then plug it into ethernet, and the cycle repeats itself.

To view the current auction of the work (image above) visit its eBay page here.

The work will be showing at the Lighthouse in Brighton from the 28 August - 5 September 2010 as part of the digital design conference, dConstruct.

Posted by: Garrett @ 2:09 pm
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August 12, 2010
2010 Odyssey Performance Art Festival

The 2010 Odyssey Performance Art Festival ran officially from the 31/07/10 until last Tuesday the 10/08/10. This has however been extended with a few more events today (12/08/10) including Ceci n est pas une voiture by Ze Moo at 2 PM SLT (10pm GMT), the performance takes place here, and on Saturday (14/08/10) at 3 PM SLT (11pm GMT) with Flesh Meat - With Coastal Avatars by Alan Dojoji/Alan Sondheim and Sandy Baldwin (exact location on Odyssey to be announced).

The last ten days have seen some really interesting performances including the following.

Night Gardening (images above) by lizsolo Mathilde/Liz Solo and Fau Ferdinand/Yael Gilks was a mixed reality performance happening in Second Life (first image) and at Liz’s east coast backyard (second image) where several other artists joined her to contribute. I quite liked the two windowed online approach to this which required spectators to use the Second Life viewer and have livestream.com open at the same time to see the ‘real’ garden. Lots to be explored in this type of combination but I left wanting to ask the artists about it.

Piano Drop (image above) by Man Michinaga/Patrick Lichty was without a doubt the conceptual performance of the festival. Stripped right down to just the essential, pianos, the thumping noise and the resulting chaos amount the in world audience, the performance consisted of numerous pianos falling from the sky over Odyssey.

Leap of Doom! (image above) by DanCoyote Antonelli was hilariously enjoyable. The audience arrived to an Evil Knievel style event, a bus jump on motorbikes, but rather than simply watch the artist do it were themselves invited to jump in a provided motorbike or any vehicle of their choice. This of course played irreverently with the idea of a daredevil stunt and it emptyness when you risk no physical harm in a virtual space.

A Space to Chat (images above) by Selavy Oh was the work (so far) which I was the most impressed by. The work was interactive in a very clever way which took advantage of how audiences talk at performance events in Second Life. The artist introduced the event explaining it lasted as long as we, the audience, participated, started the performance and then watched it unfold. As the audience chatted wondering what was going to happen we noticed that constructed letters were being created overhead in a series of archs. Zooming out from this the letters were clearly legible as parts of the discussion that was taking place so this was a performance which only occurred a) if there was an audience and b) if the audience participated - risky but spectacularly rewarding. At the end of the performance the letters floated away and this allowed the audience the possibility to hop on and fly above Odyssey.

There is a good video of this work online here.

Posted by: Garrett @ 7:34 pm
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August 10, 2010
There, Now

There, Now, a mixed reality installation about space/place by Garrett Lynch opens tomorrow the 11th of August at 1pm SLT (9pm GMT) and runs until the 23rd of August at Push in Second Life. To attend, point your browser to the Push sim here (http://maps.secondlife.com/secondlife/Push/197/58/24) click on the link to launch the Second Life viewer and you will arrive at the installation.

This is the last work to be shown at Push so come and show your support for all the fantastic work that has happened at this sim.

Posted by: Garrett @ 9:43 pm
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