April 9, 2012
PCMs by Alan Sondheim

A very interesting text posted on the Nettime-l mailing list this Saturday by Alan Sondheim. The text is a reflection on old ideas and how they may be collapsing (or coalescing) into new ideas. I’m posting the text here in it’s entirety due to it’s relevance to the weblogs topic and as another location in the network to preserve it.

PCMs

Years ago I designed a PCM, this was around 1970 maybe. PCM stands for Parameter Control Module; the idea was to create a unit which could connect and control other similar units. PCMs were digital but they didn’t need to be. There were any number of inputs and outputs. The idea was that anything could be connected to anything else. In other words, there were standardized simple protocols in terms of voltage and bandwidth; every-thing functioned like blood in the veins of some untoward ganglion. In order to enter the PCM array, translation was necessary from an outside world into the protocols; this was the job of an input interface which could be tailored for particular situations. The interface was divided into two sections: the outer section was tailored to the world, and the inner, to the emission of protocols. So the input interface was generous in its acceptance. At the other end of the array, there was a similar output interface, divided into two sections; the inner section was tailored to the protocols, sending the signal current to the outer section, which was tailored to the world, and generous. For example, an audio input interface might take microphone signals and standardize them, sending them to the array; an audio output interface might take the array protocols and send them simultaneously to audio amplifiers and a lighting board. What made the array of greater interest, of course, is that input and output signals could also be applied directly to any particular PCM, bypassing the standard interfaces. The array as a whole, as a ganglion, would be in effect a ganglion open to the world at any place or space, both for input and output. One might think of the PCMs as formal neurons. Internally, the components of the PCMs might be smoothly voltage-control-led, with the possibility of directly inputting different equations; one might begin with standard smooth trigonometric functions and replace them with discontinuities of all sorts, including chaotic behavior. I believe to this day that designing the PCMs would have been a relatively trivial matter. Although the project remained stillborn, the concept behind it remains of interest to me. I’ve begun to think of the arrays, inputs and outputs, as an affair in which anything might modify or influence any-thing, including, reflexively, itself. The arrays in fact might be virtual and one thinks only of empty, undefined, space or air, a distant model of the real and external world, where such things happen. Thus anything here and now has the potential for affecting anything else, and anything might seem to turn around and talk directly with you, listening, at the same time, to your innermost thoughts, whatever you choose to reveal: here are the input and output interfaces. What goes on in such virtual arrays is only the ideality of the world itself, the ability to take-for-granted that there are always relatively stable domains for communication or dwelling, for work or discourse, and so forth. Any dynamic action, any action which changes in time, might be considered to be modeled thus; any static action might be one which leaves the virtual array quiescent. The size and power of the virtual PCMs are also of interest; as they decrease, one might argue that the granularity of the world is increasingly differentiated, just as their increase transforms the granularity into rougher constructs handled by integration. In the middle lies everyday life, where processing of this sort is kept to a minimum. I can imagine in this fashion thinking of the world as a vast complex of fundamental operations on the ordering of everyday life, just as Aristotelian logic and its laws of distribution appear to deal well with the uncanny lack of transience of everyday objects. The edges of such modeling, however, are always limit-points which a different kind of roughness appears, for example quantum phenomena or color vision or even corrosion. To some extent, these rough processes, including unknown one, can be imagined within the virtual array which would have additional signals, alarm signals, that anomalies were working their way into or out of the array; there could be, in fact, virtual interfaces utterly open to the real, whose sole purpose would be the conversion of such anomalies. One process would be that of the name, beginning with the proper name, and working towards untoward generalizations; another would be that of radical smoothing, and a third might be the cessation of array activity altogether. I think of this as burrowing or death, depending on the degree of destruction or rearrangement encountered. Likewise, there would be inverse processes, those of birth or emerging, in which partial identity transformations would remain and perhaps even be backwards-traceable, backwards-compatible in terms of the protocols. The whole, virtual and real, is a form of metaphor ready to be implemented. I can only conclude that the same is already in the world, and perhaps always already in the world, it is there and here, it is operational or quiescent as you like. And such would be the world and its dynamics; it is only a question of looking over your shoulder, back into the space you have just left behind, forward into the space your are about to enter. If you have the time, of course, without catastrophe or disruption.

- Alan in Omaha

It’s worth noting how cutting edge the PCM discussed was through comparison with similar contempory ideas such as Gordon Pask’s Universal Constructor.

The full text can alternatively be read on the Nettime-l mailing list archive here.

Posted by: Garrett @ 4:27 pm
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March 26, 2012
HEXEN 2.0

HEXEN 2.0 by Suzanne Treister is a series of works with strong network related concerns spanning across a number of forms including alchemical diagrams, a Tarot deck, photo-text works, pencil drawings, a video and a website. The works investigate:

histories of scientific research behind government programmes of mass control, investigating parallel histories of countercultural and grass roots movements. HEXEN 2.0 charts, within a framework of post-WWII U.S. governmental and military imperatives, the coming together of scientific and social sciences through the development of cybernetics, the history of the internet, the rise of Web 2.0 and increased intelligence gathering, and implications for the future of new systems of societal manipulation towards a control society…Treister’s body of work presents a unique critical overview of modern intellectual and scientific history. Key to her artistic strategy is her decision to represent her visions of past interrelated histories by employing alternative systems for divining meaning or creating knowledge: alchemical drawings, tarot cards, gematria and the seance. She writes, ‘By representing these subjects and histories through the lens of the alchemical and the occult, HEXEN 2.0 offers a space where one may use the works as a tool to envision possible alternative futures.’

HEXEN 2.0 is currently showing at the Science Museum in London. Originally seen on the E-Flux announcements list.

Posted by: Garrett @ 2:04 pm
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March 22, 2012
The Electronic Man

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The Electronic Man by Art is Open Source (Salvatore Iaconesi and Oriana Persico) is an iPhone / iPad app as distributed global performance which refers to Marshal McLuhans concept of the electronic man.

Stickers with QRCodes and the image of the Electronic Man have been disseminated in cities all over the world. People from all nationalities have agreed to participate to the planetary performance by scanning the codes using their smartphones and contributing their emotional states to the connective body that took shape through their contributions…whenever anyone scans one of the stickers, everyone else’s phone vibrates. A vibration, a physical stimulation right in the pockets of people, stimulating their bodies as a new synthetic sense instantly reacting to a digital interaction happening anywhere in the world. A suggestive example of how technologies can interconnect people from all cultures, nationalities and backgrounds. As of today, whenever anyone scans one of the QRCodes of the performance, around 40 thousand people’s smartphones vibrate, across all continents.

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The Electronic Man is currently showing at the Robots and Avatars exhibition at Fact in Liverpool until 27/05/12.

Posted by: Garrett @ 10:51 pm
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March 11, 2012
Ouroboros

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The last post on visual interfaces for the moment (until I find other works) is Ouroboros by Alvaro Cassinelli which was posted as a comment on the Urban Echo post. Ouroboros is:

a shared virtual space, a world-scale tunnel built by chaining video-conferencing cameras and projectors in a closed loop around the world. This virtual space comes into contact with the Earth at several entry points or “Gates” situated in different cities, each standing in a location particularly representative of the place (public squares, markets, private homes, etc). Each Gate is simply composed of a (portable?) projection screen, a video camera a little far away, and an “interstitial” public space in between. The camera captures the whole view – that is, the passersby and the standing projection screen blended in the background – and the resulting live stream is sent over the Internet to be projected onto a similar structure – in a different city, in a different country, in a different continent. The process repeats itself until the loop is completed, as the final video is projected back onto the first screen – only to restart a tour in an eternal circulation. In its (almost) instantaneous travel around the world, the video stream will gather “souvenirs” of the visited places. People from all around the world will appear on the screen as standing in the middle of a tunnel whose walls are composed by an infinite recursion of (Matryoshka-like) nested video windows; one can recognize the actual location of the shooting in each of these rectangular frames.

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The work has similarities to Urban Echo and The Tunnel under the Atlantic however is, in my opinion, far more sophisticated in concept and ambitious in its goal. It employs a combination of video capture, delay and feedback to great effect. Still in concept form, the artist is currently developing this into a finished piece so hopefully there will be a post here at some point in the future with the finished work.

Posted by: Garrett @ 11:15 pm
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March 1, 2012
The Tunnel under the Atlantic

Over the last few months I’ve gradually trickled out a few posts on works which are audio-visual interfaces for connecting two or more places separated in time and / or space, e.g. Hole in Space and Urban Echo. These have stuck in my head, not because of how conceptually sophisticated they are but because of how simple they are and how people can very intuitively use them to communicate. There are many works over the duration of this weblog which could be grouped into this same category (e.g. here) and part of the reason for this is that they are have a direct line back to the very first telematic works (e.g. here). The following few posts will add to this collection of works that I know of.

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The Tunnel Under the Atlantic by Maurice Benayoun is a televirtual art installation which established a link between Montreal and Paris in 1995.

The Tunnel enabled hundreds of people from both sides to meet. From each side, a two-meter-diameter tube, made us think of a linear crossing of our planet, as if it were dug under the ground, shouting up in the middle of the Contemporary Art Museum in Montreal on one side, and in the lower floor of the Pompidou Centre in Paris. The route that lies between the two spots is no simulation of the ocean underground, it is a block of symbolic matter in which the geological strata leave the place to iconographic strata. They are layers of pictures taken in the history of the two cultures that everybody can reveal each time they dig. The collective exploration uncovers fragments of rare or familiar pictures, which are as may opportunities to wake up the collective memory of the participants. Helping us to loitering and talking to people, these remains transform everybody’s digging route into a unique experience, into a personal assemblage made up of sounds and pictures amidst a three dimensional space architectured through their moves. While digging, the visitors can talk with their partners across the Atlantic Ocean. The sounds of their voices are anchored in space and they enable everyone to find out the directions where to meet the other. I takes six days to built and pave the symbolic space before the de visu meeting of the two-continent diggers…The televirtual event -i.e. a remote connection of people in an interactive symbolic space- is filmed with four virtual cameras. What they get is automatically mixed and edited and that takes into account each participant speech. They can discover, in the event of a counter-shot, their own live pictures floating within the space they have just dug up. They will not be able to see each other before the two sides of the tunnel meet. The exchange, essentially made up of sounds so far, then becomes visual. When the meeting is achieved, other persons can at last take the same way or create new ones as if they were in a collective quest of a shared memory.

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The text above is an edited text taken from e artists statement on his website. It’s well worth visiting the site to read the full text.

Thanks for the link to Frédérique Santune.

Posted by: Garrett @ 11:25 pm
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