March 7, 2011

Pulse by Markus Kison is a real time visualisation of emotional expressions from posts in weblogs.

Weblog entries are compared to a list of emotions, which refers to Robert Plutchik’s seminal book Psychoevolutionary Theory of Emotion published in 1980. Plutchik describes eight basic human emotions in his book: joy, trust, fear, surprise, sadness, disgust, anger, and anticipation. He developed a diagram in which these eight emotions, together with their weakened and amplified counterparts, form a three dimensional cone, consisting of 24 areas. The cone is the basic form of pulse, which can enlarge in the 24 directions of the different emotions. Each time an emotion tag, or a synonym of it, is found in a recent blog entry, the shape-shifting object transforms itself in such a way that the new volume represents a piece of the overall current emotional condition of surfers on the Internet.

A photoset of the work can be seen here on Flickr.

Posted by: Garrett @ 10:45 pm
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November 10, 2010
REFF RomaEuropa FakeFactory

REFF, RomaEuropa FakeFactory published in Italy by DeriveApprodi and FakePress has just come out this month with some of my work in it. Yes any publication of my work is a good thing but I’m particularily proud of this one due to it being a connected/augmented publication which has used free/open culture software right through its creation, publication and how the end user interacts/reads the publication.

The publication has been published with the byline:

The reinvention of the real through critical practices of remix, mash-up, re-contextualization, reenactment.

however is itself a reinvention of what a ‘book’ such as this can be and do these days through combinations of innovative new/print media, tags of various types, augmented reality and pervasive networks. Building this publication has from the start been a collaborative process between the editorial team and contributors (artists, writers etc.) who could, through a wordpress website and a plugin designed specifically by Fakepress (more info on that here) for this style of next generation collborative publishing, constantly add to/amend/correct and ultimately compile the book as a print ready pdf for publication from the site. Now, post-publication, the website is part (the online part) of the finished book but the site has also been the ‘site’ of collaborative networking to make this very forward thinking publication happen.

The publication is essentially in three parts;

1. The print version (available here).
2. The website.
3. The iPhone/iPad app (click here to download via iTunes).

The print version contains Fiducial Markers and QR Codes. The Fiducial Markers can be used to view extra augmented reality content on the website via a computer with a webcam (click into the section Augmented Reality). The iPhone/iPad app can be downloaded and used to access the QR Codes. These connect to online multimedia including extra texts, music, videos, photos and maps of the book’s contents/authors.

The image above shows me using the augmented reality section of the site with one of the Fiducial Markers featuring my work (I don’t have a copy of the book yet so I had to improvise with a marker on my iPhone).

Above a screenshot of the iPad app and below a Flickr slideshow of the iPad app in use at the preview launch of the publication at the Share Festival, in Turin, Italy.

An innovative book of course needs an innovative foreword and who better than Bruce Sterling to write it:

Right now, the behaviors and activities commemorated in this book are bizarre. Very. They are so peculiar that they are inherently difficult to describe, because they come from the outer reaches of an emergent network-culture…Basically, they resemble the activities of time travellers. Time travellers don’t actually exist. However, they can be hypothesized. They can be faked. Time travellers would be people among us who come from a different historical epoch. By their nature, they have a different set of attitudes and expectations from our own. Time travellers would be people behaving differently, and also effortlessly. They are not being perverse, arcane or difficult. The time travellers have just as much custom and logic as we do. Their behavior would make perfect sense some day. Only, not just yet.

Read the full foreword here.

Posted by: Garrett @ 1:45 pm
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August 12, 2010
2010 Odyssey Performance Art Festival

The 2010 Odyssey Performance Art Festival ran officially from the 31/07/10 until last Tuesday the 10/08/10. This has however been extended with a few more events today (12/08/10) including Ceci n est pas une voiture by Ze Moo at 2 PM SLT (10pm GMT), the performance takes place here, and on Saturday (14/08/10) at 3 PM SLT (11pm GMT) with Flesh Meat – With Coastal Avatars by Alan Dojoji/Alan Sondheim and Sandy Baldwin (exact location on Odyssey to be announced).

The last ten days have seen some really interesting performances including the following.

Night Gardening (images above) by lizsolo Mathilde/Liz Solo and Fau Ferdinand/Yael Gilks was a mixed reality performance happening in Second Life (first image) and at Liz’s east coast backyard (second image) where several other artists joined her to contribute. I quite liked the two windowed online approach to this which required spectators to use the Second Life viewer and have open at the same time to see the ‘real’ garden. Lots to be explored in this type of combination but I left wanting to ask the artists about it.

Piano Drop (image above) by Man Michinaga/Patrick Lichty was without a doubt the conceptual performance of the festival. Stripped right down to just the essential, pianos, the thumping noise and the resulting chaos amount the in world audience, the performance consisted of numerous pianos falling from the sky over Odyssey.

Leap of Doom! (image above) by DanCoyote Antonelli was hilariously enjoyable. The audience arrived to an Evil Knievel style event, a bus jump on motorbikes, but rather than simply watch the artist do it were themselves invited to jump in a provided motorbike or any vehicle of their choice. This of course played irreverently with the idea of a daredevil stunt and it emptyness when you risk no physical harm in a virtual space.

A Space to Chat (images above) by Selavy Oh was the work (so far) which I was the most impressed by. The work was interactive in a very clever way which took advantage of how audiences talk at performance events in Second Life. The artist introduced the event explaining it lasted as long as we, the audience, participated, started the performance and then watched it unfold. As the audience chatted wondering what was going to happen we noticed that constructed letters were being created overhead in a series of archs. Zooming out from this the letters were clearly legible as parts of the discussion that was taking place so this was a performance which only occurred a) if there was an audience and b) if the audience participated – risky but spectacularly rewarding. At the end of the performance the letters floated away and this allowed the audience the possibility to hop on and fly above Odyssey.

There is a good video of this work online here.

Posted by: Garrett @ 7:34 pm
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July 31, 2010
I’m Garrett Lynch (IRL) @ 2010 Odyssey Performance Art Festival

Over the next month I’ll be involved in quite a few things Second Life related. The first of these is happening next Wednesday (04/08/10) at 9:30pm GMT (1:30pm Second Life Time) as part of the 2010 Odyssey Performance Art Festival running from today (31/07/10) until the 10/08/10.

The performance (image above) will take place at Odyssey Art and Performance Simu. Documentation of previous performances are online here.

For full details of the schedule for the complete festival, see the Odyssey Contemporary Art and Performance weblog.

Posted by: Garrett @ 3:04 pm
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June 10, 2010
44 Hours of Cornucopia Momentum documentary

Bendix Freutel (Eifachfilm Vacirca in Second Life) has posted a documentary video (below) about the event, 44 Hours of Cornucopia Momentum (image above), my performance I’m Garrett Lynch (IRL) was part of on the 28th of May at Odyssey Art and Performance Simu in Second Life.

Bendix makes a few very good points about quite a few art events (SL or otherwise) these days taking advantage of artists in a number of ways, often simply as a profile raising mechanism for the curator, and how the intention here was to promote the artists doing what they do best with no imposed interpretations etc. The event places these art forms generated by a ‘virtual’ community of artists from all over the world within a ‘real’ community in Switzerland which would have limited knowledge or exposure to it previously. Highly commendable objectives, which remind me of some of the idealism of early Congratulations to Bendix on a very successful event which was a joy to be a part of.

Posted by: Garrett @ 2:55 pm
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