July 22, 2013
While Staring at…


While Staring at… by Mirko Lazovic is a series of live works where moving image generates sound. To dat this includes While Staring at the Wall and While Staring at the Field. There is little if any information on this however if I’m interpreting the work correctly custom designed software captures live video (through one of more cameras) which is then juxtaposed in three strips on screen. Video in the middle strip has a playhead, similar to a casette player head, positioned in the centre. As the video changes (by panning the camera or panning on the video within the software) the playhead reads the colour of the pixels underneath, as if it is a music scrore, and uses this to generate audio.

Above: While Staring at the Wall

Above: While Staring at the Field

Posted by: Garrett @ 6:39 pm
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July 16, 2013


WiFi-SM by UNbEhAGEN.COM (Christophe Bruno and Valéry Grancher) is an internet connected wireless device that connects your body to current events based on keywords.

It automatically detects the information from approximately 4,500 news sources worldwide updated continuously and analyses them looking for specific keywords such as death, kill, murder, torture, rape, war, virus etc.. Each time the text of the news contains one of these keywords, your WiFi-SM device is activated through the Wi-Fi network and provides you with an electric impulse. This impulse is calibrated so that you can feel a certain amount of pain, but is completely safe.

It is ten years old and the device resembles a nicotine patch (way too small for the time) so quite obviously a parody. The work isn’t the device per se but the idea of the device and the way it’s presented online as a product (see also FuckU-FuckMe from 1999).

Posted by: Garrett @ 4:33 pm
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July 14, 2013
Digital Detritus


Digital Detritus by Peter Root are an ongoing series of virtual ‘Installations’ or ‘sculptures’ created for Google Earth consisting of four works to date. I each work a 3d model, built in SketchUp, has been positioned and animated in Google Earth using KML code while individual soundtracks have been created. In Digital Detritus – Dover (image above), the soundtrack was created using a well known song about the white cliffs of Dover while in Digital Detritus – Guernsey (image below) the sound track was created using only the intro sound track from Grand Designs, a UK architecture TV show.


The works play:

on Google Earth’s potential for virtual exploration of new places across the globe, instead inviting us to see from a new perspective and re-imagine a place that is extremely familiar.

Videos of all four works are below. A shame that the artist has not provided the KMZ files on his website so users can view the works directly for themselves.

Above: Digital Detritus – Dover

Above: Digital Detritus – Guernsey

Above: Digital Detritus – Earth

Above: Digital Detritus – Istanbul

Posted by: Garrett @ 11:35 am
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July 13, 2013
GO Karamazov


GO Karamazov is a wearable, wireless interface for sound and light performance.

Real-time audio processing is used to correspond to gestural movements made by the performer, using several sensors, such as an accelerometer, a flex sensor and several pushbuttons. In addition to audio processing using Pure Data there is a lighting system the performer is wearing to add a visual output. The lighting system is using Light Emitting Diodes (LEDs) and laser lights to create a portable lighting design to enhance the perceptual experience of the audience and to add more tools to improvisation of the performer. The wireless interface is running a Bluetooth wireless system, which is integrated in the hardware carried by the performer…

The interface is an experiment to combine audio output and visual output, both auditory and visual modalities, to enrich the perception of the audience and to enhance the different aspects of the performance. For improvised performance this gives the performer more tools to play with. The conventional lighting design of the stage or club environment is disrupted. The lighting system is here embodied with the performer to create an interactive and perceptual space, relating to the performer’s movements and gestures.

Above is a sample of audio produced by the device and below a diagram explaining the system.


Posted by: Garrett @ 3:58 pm
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July 11, 2013
Flood Helmet


The Flood Helmet by Kian-Peng Ong:

is a mobile device that visualises possible future flood scenarios based on the user’s physical location. The flood level in the helmet is determined by the elevation height of the land that the user is standing through gps coordinates inputs and gives users a sensory and experiential exploration of their surrounding areas and the future it might hold.

Posted by: Garrett @ 2:08 pm
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