January 31, 2010
The Artvertiser

The Artvertiser (image above, video below) by Julian Oliver, Clara Boj, Diego Diaz and Damian Stewart is:

an urban, hand-held, augmented-reality project exploring on-site substitution of advertising content for the purposes of exhibiting art.

Using shape and motion detection the software can be taught to recognise individual advertisements. These adverts can then, viewed through the software, become a virtual ‘canvas’ which an artist can exhibit images or video. Visual documentation of the intervention can be immediately uploaded to on line galleries such as Flickr and YouTube.

While offering itself as a new platform for public art, The Artvertiser seeks to highlight the contradiction of Public Space in the context of what can and cannot be written on the surface of our cities. Neither graffiti or Fine Art, The Artvertiser exploits the inevitable redistribution of these surfaces in media such as digital film and photography, providing an alternative memory of the city. By leveraging the internet as a redistribution mechanism, The Artvertiser supposes that an urban site dense with proprietary imagery can be re-purposed as an exhibition space for art and archived as such in turn. Similarly, on-site exhibitions can be held whereby pedestrians are invited to use the looking device to view an exhibition on the buildings around them. Finally, non-live video can also be used. This enables artists to substitute advertisements in film and video with alternative content.

Originally seen on the Spectre mailing list.

Posted by: Garrett @ 7:38 pm
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January 27, 2010
N Building

N Building (images above and video below) by Teradadesign and Qosmo is a QR Code augmented building facade near Tachikawa station in Japan which is accessed through a custom iPhone application.

By reading the QR Code with your mobile device you will be taken to a site which includes up to date shop information. In this manner we envision a cityscape unhindered by ubiquitous signage and also an improvement to the quality and accuracy of the information itself…If a QR Code is static, what could we do with a dynamic device like the iPhone? Our proposed vision of the future is one where the facade of the building disappears, showing those inside who want to be seen. As you press on the characters their comments made on online appear in speech bubbles. You can also browse shop information, make reservations and download coupons. Rather than broadly tagging, we display information specific to the building in a manner in which the virtual (iPhone) serves to enhance the physical (N Building). Our goal is to provide an incentive to visit the space and a virtual connection to space without necessarily being present.

Originally seen on Alexander Reeders Vimeo profile.

Posted by: Garrett @ 10:14 pm
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January 23, 2010
Culmination

Culmination is a month-Long project by Kristen Althoff, Mary Ayling, Katie Hogan, Whitney Larson, & Kelly Tucker in collaboration with Caro d’Offay & Laura Gilmore running at the Fill in the Blank Gallery in Chicago, America. Its creation, its process, which here is as much the work as whatever it will produce, is being broadcast live throughout the month of January on Justin.tv and will culminate on January 30th.

We are building something. We don’t know what it is. Each week we will be given a new set of instructions on how to build this mystery object. We’re dusting off our rulers, rolling up our sleeves, and interacting with our space as we never have before. The process will become the exhibit as we flex our ability to interpret instructions and collaborate on a single vision.

The work is part of some fascinating ongoing conceptual research by Caro d’Offay called Textaport which the artist defines as follows.

Textaport is a publicly generated TELEPORTING game in which a descriptive text is made available for participants. This text has all information necessary to interpret a mystery item back into reality from any location out of free materials (those found in the participants environemnt [sic]). Working to manifest a mysterious form or painting back into its original form, Textaport offers participants and observers the experience of perceiving something familiar as unfamiliar, (as if one had amnesia) to overcome possible ideological limitations that may be cramping our views.

As you would expect the research has nods to Exquisite Corpse and the Cutup where authorship becomes a shared collaborative process. However in this latest instance of the research the use of networked forms potentially distributes that authorship globally as Art by Telephone attempted to in 1968; ironically (or perhaps not) conceived by the Museum of Contemporary Art in Chicago.

Below is a live feed of the work in progress in the gallery (keep in mind after 30/01/10 this will no longer be live).

Posted by: Garrett @ 11:50 pm
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January 20, 2010
Hand from Above

Hand from Above (image above, video below) by Chris O’Shea is a work for public screens which motion tracks and interacts with pedestrians. The work:

encourages us to question our normal routine when we often find ourselves rushing from one destination to another. Inspired by Land of the Giants and Goliath, we are reminded of mythical stories by mischievously unleashing a giant hand from the BBC Big Screen. Passers by will be playfully transformed. What if humans weren’t on top of the food chain? Unsuspecting pedestrians will be tickled, stretched, flicked or removed entirely in real-time by a giant deity.

Originally seen on the OpenFrameworks Vimeo Group.

Posted by: Garrett @ 10:45 pm
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January 18, 2010
The Great Street Games

The Great Street Games (image above, video below) by KMA (see also Waves) is another outdoor projected interactive kinetic light installation which is this time framed as a game to be played simultaneously across three northern England locations; Gateshead, Sunderland and Middlesbrough.

Each area competes against the others…Projected light and thermal-imaging technology are used to create…interactive playing arenas in which the physical movements of players determine the outcome of the games…Games repeat in ten minute cycles.

Posted by: Garrett @ 12:44 am
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