
SkypeMe! (image above) by Kim Asendorf and Philipp Teister is one of those works which is documented in print/video format, targeted at a gallery exhibition but uses a condition of the network, the tried and tested virtual identity game, as it’s premise. I’m mainly posting it due to it’s visual similarity to Hello process! and quite a lot of other new media/network related works that are using print as a means of embodying physicality (e.g. Murmur Study) and/or creating documentation which has permanence (flux or non-permanence being a network condition).
The work, also process based, is described by the artists as follows:
We created a character of a twenty years old girl for each of us: Silke and Sonja. Then we brought them to Skype. The idea behind that was to collect all incomming data to evaluate it at the end. We never opened the mic or the cam, we just used the keyboard to get in touch with all the strangers. We put the results together to a room-installation, consisting of a wall full of chatlogs, two monitors with the recorded videos and to pictures of ourself disguises as Silke and Sonja, which should show how easy it is to be someone else on the Internet. Basically we can say each guy who called us wanted to fuck with us.


























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