November 29, 2006
Slumber Light


Slumber Light by Michael Jefferson is just one of many interesting interactive works on his website. While his work covers a broad spectrum of artistic practice which includes new media, sculpture, photography and video, Slumber Light (a new media work) is particularly interesting as a technology employing ideas concerning the internet of things and ambient technology.

The Slumber Light is:

a luminescent cube containing a photograph of a distant friend or family member that glows when that person is asleep.

An example scenario (with video) of how the Slumber Light works is as follows:

Sam, climbs into bed for his nighttime stories. Below his mattress is a proximity sensor that picks up on his bodies electrical field and turns on a SlumberLight on his night stand. The light pulses and glows, slowly. A signal is also sent out over the web to a chat server telling a remote SlumberLight on his Great Grandmothers night stand to also turn on and pulse. The Slumberlight contains a picture of Sam. As sam settles in to sleep, the the pulsing slows and goes into a low resting state while he sleeps. When he wakes and leaves his bed the SlumberLight turns off, waiting for the coming nighttime stories to turn on again.

Posted by: Garrett @ 12:28 pm
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November 27, 2006
Flame 5

flame 5

Yet more wearable blueooth technology. Flame 5 (F5) is:

a jacket that connects to your personal mobile via Bluetooth and enables communication via heat. If a person sends an SMS (TEXT) to a remote person wearing Flame 5, the clothing heats up depending on the personal message. Flame 5 works with standard Bluetooth mobile phones.

The work was conceived and developed at the Ambiente Group, Fraunhofer IPSI.

Posted by: Garrett @ 9:25 pm
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November 25, 2006


RoPaSci is a networked object created by Carrie Chan, Ari Kobayashi, Ganesh Ramanathan & Pakorn Thienthong. Documentation is currently offline however thanks to the Way Back Machine, I have managed to find a cached version of it’s site here.

RoPaSci is not one of those robot hands you see on TV that are driven by Artificial Intelligence. RoPaSci the Metal Hand is a representation of the hand of a real person who plays a game of Rock Paper Scissors with you across the network. A user would play Rock Paper Scissors with RoPaSci just the way one normally does when playing in front of another person. The only difference is that 2 players do not have to be face-to-face with one another – they can be 4000 miles apart but still play a game or even make a decision together in real time virtually yet very personally.

RoPaSci was created as a final project for the Networked Objects class at New York Universities Interactive Telecommunications Program in 2003. This is the second project from this program I have discussed here (MoBeeLine was the other) and there are many more interesting works (although not all networked) listed on their projects page.

ropasci sketch

Posted by: Garrett @ 11:31 pm
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Here’s more clothing employing bluetooth / mobile phone technology (similar to the Hug Shirt) that seemed to go through a few weblogs some months ago (We Make Money Not Art, Turbulance and Digital Experience).

MoBeeline (the site was down as of posting) is conceived and developed by Chang Soo Lee and Hye Joo Lee at New York Universities Interactive Telecommunications Program.

A signal is sent from one users mobile phone to another’s using SMS. The Bluetooth device in the recipient’s phone connects to a microcontroller which then transfers the sent signal/SMS to LED’s on the recipient’s clothes to create colors, patterns or emoticons on the garment. These are intended to correspond to the feelings the sender wishes to communicate to the recipient. Below is a diagram of the devices workings.

MoBeeLine diagram

Posted by: Garrett @ 6:22 pm
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November 24, 2006
Hug Shirt

Hug shirt

The Hug Shirt is a shirt that enables its users to hug each other without close physical proximity, a wearable for the internet of things.

The shirt employs bluetooth in tandem with a users mobile phone to send sensations from a users shirt to their partners shirt:

Embedded in the shirt there are sensors that feel the strength of the touch, the skin warmth and the heartbeat rate of the sender and actuators that recreate the sensation of touch, warmth and emotion of the hug to the shirt of the distant loved one.

The shirt is a device to augment interaction between partners, it is intended to be an intuitive device allowing users to interact as they would normally, naturally, yet in ways that only technology can provide, augmented, by collapsing distances and merging spaces.

Cutecircuit’s other projects are worth having a look at as well.

Note: Similar works include Rachel Murphy’s work, Lovejacket, Hugjacket, Seven Mile Boots, Volume over Lumen and Porta2030.

Posted by: Garrett @ 9:35 pm
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