October 29, 2006
Porta2030

Porta-pack

Porta2030, an updated networked 21st century version of the reel to reel portapack launched by Sony in the 1960′s and famously used by Nam June Paik who recently passed away:

is a performative urgency network exercise with porta-porters. During the week of April 24 to May 1, 2006, 10 porta-porters, each assigned a mobile network unit, traverse Broadway Market’s PORTA wifi zone. The porta-pack, a compact pack carrying a flashcard drive, a webcam, an LCD terminal with 4 click buttons and a speaker, is a DIY wifi network unit. The porta-pack documents, transmits and archives the community in transition with porta-porters on the go. An inter-communication module is developed with porta-porters . 3 urgency sensors triggered by real life events on Broadway Market further command collective action among the porta-porters. On view at Broadway market’s are PORTA2030 documents and livecast of porta-porters’ performative exercise.

More documentation concerning the work is available on the website with some video here.

Posted by: Garrett @ 9:30 pm
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October 28, 2006
Wifi Camera Obscura

Wifi Camera Obscura

Wifi Camera Obscura, recently shown at Perimeters, Boundaries and Borders in Lancaster, England:

reveals the electromagnetic space of our devices and the shadows that we create within such spaces, in particular our wifi networks which are increasingly found in coffee shops, offices and homes throughout cities of the developed world. We will take realtime “photos” of wifi space.

A short write up is available on we make money not art.

Posted by: Garrett @ 6:43 pm
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October 16, 2006
[O+A] – Transforming the sonic identity of public and private space

O+A

Some interesting work posted on the weblog VVork a day or two ago (difficult to tell with this mainly image based blog) shows the work of [O+A] who specialise in:

Transforming the sonic identity of public and private space

[O+A] are Bruce Odland and Sam Auinger who state they:

are working to regain the information from the noise of our environment by musically filtering and playing it back in real-time. We are effecting the quality of our sound world, and trying to make humane harmonic environments. At this time we need harmony more than ever before.

All work is primarily (and obviously) focused on the audio with a few exceptions such as Hive Music. The work is not overly complex but interesting in it’s simplicity to convert latent audio and occasionally energy (solar energy in Traffic Mantra) into sonic environments, usually catching passersby unexpectedly. I can only imagine how nerve racking it is to drive past 30/70 (see videos).

NOTE: [O+A] use of built objects in public space (e.g. Blue Moon above middle row, Harmonic Bridge above bottom row, 30/70 above top row) to transform / compose environmental audio reminds me of Janek Schaeffer’s Memory Museum.

Posted by: Garrett @ 4:13 pm
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October 13, 2006
Network Diagrams

network diagrams

Intrigued by the diagram for Teleferique’s Cluster (used in the post) and the fact I am using diagrams more and more as part of planning / documentation of work I am undertaking or collaborating on, I decided to do a search of network diagrams on google. 26,600 results ranging through the obvious, ridiculous and sublime.

Posted by: Garrett @ 7:45 pm
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October 10, 2006
Short documentary on Paul Johnson’s work

I have been familar with Paul Johnson’s networked games for about two years and did a review for netartreview when I was writing reviews (these technically are notes for me :). Just stumbled on this video on youtube (it’s also on his site in quicktime) in which the artists explains his games well.

The obvious link with networks is there in that the games (usually two although not always) are networked through a small network which they use to connect / interact with / trigger / attack / provoke / play etc. Johnson’s work is without a doubt the most creative use of games as an artistic exploration in that he carefully matches sterotypical games to play each other and demonstrates how self-sufficient the games can become as automated systems due to their single minded purpose of survival.

Posted by: Garrett @ 8:50 pm
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